Topic: The Elder Scrolls V: After the Oblivion Crisis
The Elder Scrolls V: After the Oblivion Crisis
This RPG is based on the game Elder Scrolls IV: Oblivion. After much debate, I’VE DECIDED TO LEAVE THE GAME TOTALLY OPEN ENDED for the time being. There is NO MAIN QUEST, at least not at this time. One might develop later, but for right now, ONLY MINI-QUESTS supplied by me and the Guild leaders are available. There is no limit on just how big the mini-quests may become, but THERE IS NO ONE QUEST THAT ENDS THIS RPG WHEN COMPLETED. I’m hoping for an RPG that doesn’t have to die. It can last as long as someone wants to play it or is able to come back to life with a new quest/idea.
For those who have never played, the Elder scrolls games are VAGUELY similar to the Lord of the Rings movies, in that they are both fantasy stories **ie trolls, orcs, elves, magic, and the like** and both are in an Medieval type setting **ie no guns or modern conveniences; only swords, axes, maces, shields, and everybody wears armor and rides horses (if they can afford them )**
For a rundown of the Elder Scrolls storyline, check this: http://oblivion.gamewikis.org/wiki/Storyline
and this: http://oblivion.gamewikis.org/wiki/Lore It’s a lot of reading I know, but these links give you a pretty good back story on the whole thing. Take what you can absorb; no big deal.
For a list of playable species, see here: http://oblivion.gamewikis.org/wiki/Race * Click on a race to get a description and a rough picture. *AND also please only choose from the ‘Playable races’ if you wish to create a character without asking for anybody’s permission. If you wish to use one of the ‘Non-playable races’ or you want to try to play as a creature, that is acceptable, BUT PLEASE PM ME AND CLEAR IT FIRST. ** If you are not sure what species/races are acceptable feel free to PM me and ask
For a list of the game’s pre-created classes, see here: http://oblivion.gamewikis.org/wiki/Class *simply click on a class you believe suits you to see it’s major attributes and skills* Please remember this link if you want to know what a character’s Attributes and/or Skills are if a player only posts the name of his class. Providing this information in the ‘Class’ section of your Character sheet is helpful, but optional for those who choose a pre-created class. HOWEVER, I do ask everyone to list UP TO THREE skills that are YOUR MOST POWERFUL. All your seven major skills are good, but choosing skills that are more powerful allows you to ‘level up’ your character here in the beginning for you who are playing more experienced characters. For those playing very young characters, it would be more realistic if you do not choose any ‘Most Powerful Skills,’ but it’s up to you
Custom classes are welcome; just go to this link: http://oblivion.gamewikis.org/wiki/Skill List TWO major attributes *in the bold: ie Strength, Luck, Fortitude, etc.* and SEVEN major skills in the ‘Class’ section of your character sheet *I provide one below; feel free to edit it to fit your character* And just like those who choose a pre-generated class, YOU MAY LIST UP TO THREE SKILLS THAT ARE YOUR ‘MOST POWERFUL’ if you wish to have a ‘leveled’ character.
I DO NOT expect you to keep track of attributes OR skills for battles. I only ask that you provide this information to give others an idea of your character’s abilities, combat style, AND to keep all the character’s in a relativly equal footing *ie helps prevent God moding.* If it is hard for you to understand this form of character set-up, a more general description is acceptable, or I can help you to create a more Oblivion style class/character if you wish, just PM me.
Armor and weapons from the game can be found here: http://oblivion.gamewikis.org/wiki/Armor
and here: http://oblivion.gamewikis.org/wiki/Weapons respectively. Simply click on an armor or weapon type *ie Daedric, Steel, Glass, etc.* for a full description and a picture of the collection.
*NOTE*
Madness and Amber ore based weapons and armor are NOT available in this RPG, as they only come from the Shivering Isles. As the gate there is closed in this RPG, please use another type of armor and weapons.
*NOTE 2*
For those who haven’t played, armor in Oblivion IS available in pieces. Therefore, you ARE allowed to mix and match different kinds of armor *ie, you are NOT limited to the full set as shown in the pictures on the site I link to* I am also allowing players to do MORE then is allowed in the game with armor/clothing, in that I am allowing you to have armor *though keep I light; want this MORE real, not less* under cloaks and shirts and the like. Another mod I am making is that I am allowing YOU to mod the armor from the game. You may create lighter, shirt-like sets of light armor, taller or shorter versions, and such. Simply say which kind of armor you are using *again, ie Chainmail, Ebony, Mithril, etc.* and descibe what how it’s different from it’s in-game counterpart
*NOTE 3*
PLEASE try to keep the amount of DAEDRIC WEAPONS AND ARMOR LIMITED I know in the later levels of the game it’s everywhere, AND I understand how hard it is to limit it from your characters as it’s just so neat looking, but keep in mind that it would really be in short supply. Think of the game being at about level 18; Ebony is around, but not overly plentiful either; just sprinkle in some Daedric. Any that was recovered by the Imperial Legion during the Oblivion Crisis would have been confiscated and sealed away or destroyed. There would have been an amount of it that filtered out to the masses, but PLEASE DON’T over use it If you wish to go on hunts for it *ie you hear a rumor in a tavern in the Imperial City that an NPC Maurauder Chief has a Daedric Claymore, so you recruit some friends to go after it, making your own mini-quest* that is fine; just try to make it interesting and long *ie no one post hunts that you repeat until you have a full set*
*NOTE 4*
Medieval style and other edged weapons THAT ARE NOT IN OBLIVION BUT WOULD BE FITTING ARE WELCOME *ie spears and the like*; just describe them in some detail or provide a link to a picture of what you want.
*NOTE 5*
DO NOT worry too much about weapon ratings from the game. It goes without saying that a Daedric Longsword is better then an Iron one, but there is really no way to gage that in the setting of a written RPG. Therefore, consider all weapons ROUGHLY equel, *ie a sharp Iron Dagger can kill you as fast as a Ebony Battle axe if it hits you in the right place.* I simply ask that you try to use common sense in situations where high-end material comes in contact with low-end. Armor is a little different, depending on how much you are wearing and what kind. No God-Moding, so even if you are wearing a full set of Daedric Heavy Armor *I’m hoping NOT to see this early in the game, as you would be pretty safe if you have a decent Heavy Armor skill; if not, you probably would have a hard time even moving* you would still have to be vulnerable.
For a list of spells and magic schools, see here: http://oblivion.gamewikis.org/wiki/Spells I DO NOT expect you to use the EXACT terminology for spells in this RPG. I provide this link ONLY to show those who have never played Oblivion what sort of magic is used and to give general idea of how it works in this setting. You may use the exact terms if you wish, but simple references like “Drakus launched a powerful ice spell at the Minotaur†or “Draukus’s gloved hand gripped the bandit from behind and a surge of electricity ran into the enemy†are fine
Here is a list of creatures/enemies in the game: http://oblivion.gamewikis.org/wiki/Bestiary Please DISREGARD the creatures/enemies in the Shivering Isles list, as that add-on does not affect this RPG. Also, the Daedra and Dremora are creatures of Oblivion, and can only be seen in this RPG if summoned by a high level Mage or if seen in one of the FEW caves where Daedra exist. If you wish to play as a creature *AND IF I clear your request via PM/chat/other; and I probably will IF you have a solid idea on how such a character can be effective in this RPG* remember that you WILL BE CONSIDERED AN OUTCAST/ENEMY by all NPC’s in AND out of cities *so no strutting into the Arena District to see how you favorite gladiator is doing if you’re a Land Dreugh *
Now for the Story
The setting is 3 years after the conclusion of the game’s main quest, and works by assuming that a anonomous character completed the main quest and has moved on to Hammerfell. During and after the time the main quest was being completed, other characters *A_A, Sev, and the other Guild leaders* were completing the other major quests *ie the Fighters Guild quest, Mages Guild quest, etc.* and new characters are making their presence known now. If you didn’t know, ***SPOILER*** Martin joins his ancestors at the end of the main quest, leaving no heir to the Imperial Thrown. Chancellor Ocato and the Elder Council now lead Tamriel. However, Martin DID restore the magical barrier between the real world and Oblivion, so there are no more Daedra running around then there already where. Kvatch is being re-built, but the efforts are being hampered by bandits and Marauders attacking the supply caravans.
For those familiar with the Shivering Isles add-on pack, there is a new Prince of Madness *another anonymous hero/villain* and the portal to the Shivering Isles has closed.
My primary theme for this RPG is that the main quest and all the secondary quests from the game *ie Mages Guild quest, Fighters Guild quest, etc.* were proceeding simultaneously. While an anonymous character did the main quest, Sev was becoming the Arch-Mage and A_A was killing his way into the Black Hand. Also, I want a setting that is MORE real then the game. If you have a low Marksman rating, it still doesn’t take seventy five arrows to kill an Imperial Horseman *yeah, I been there* Just use common sense in those situations; your Marksman level si low, therefore you would have a difficult time hitting a Legionary in his weak spots. But if you get REALLY lucky and send an arrow into his face, you got him in one shot *please try to keep such luck in check*
Available factions/guilds that you may join are the Fighter’s Guild, the Mages Guild, the Dark Brotherhood, the Thieves Guild, the Knights of the Nine, the Blades, Lord Revan’s custom guild the Knight’s Templar *which is based in the up-loadable Battle Horn Castle,* and my custom Vampire and Barbarian Clans. Other groups from the game not mentioned here should be cleared with me first.
Some members of the BFFC have been supporting my efforts to create this RPG, and being in my opinion good RPer’s, they have been allowed to reserve Guild Head positions of their choosing. These leaders are:
Adeptus_Astartes is the Listener of the Black Hand *leader of the Dark Brotherhood, the game’s assassins guild,*
Sev Fett is the Arch-Mage of the Mages Guild *leader of the game’s guild for magic users*
Valthonin is the Knight of the Nine
And as stated above, Lord Revan leads the custom guild Knights Templar, which is a little like Blackwood company; they aren’t quite so picky as the Fighters Guild about the contracts they take, though drugs are not involved like in Blackwood............that I know of
And I personally lead a Vampire and a Barbarian Clan *with my two characters, respectively.*
Leadership of the other guilds is available. HOWEVER, you must please clear with me if you want one of these roles. The guild heads in this RPG are given a great deal of autonomy, and have a relatively free hand in dealing with their guilds. Therefore, I want those who have the time to devote to his/her guild/faction, and only those who are good enough RPer’s that everyone in their guild/faction totally understands them.
Custom Guilds/Factions like mine and Lord Revan’s are welcome, HOWEVER, again, please clear them with me before introducing them.
IF you wish to JOIN a Guild/Faction, PM IT’S LEADER For those factions currently without a leader, PM ME about joining. I will post anonymously as the leader for those leaderless guilds until someone steps up for the job *or I will create a character that I will allow to be killed off when a new leader is chosen..................hear that, A_A? .*
Also, independent adventurers are MORE THEN WELCOME Joining a Guild/Faction is NOT REQUIRED FOR PARTICIPATION. The role of independent adventurer is the heart of the Elder Scrolls games, and I don’t want to destroy that here in the RPG devoted to it. Feel free to attempt to compete against the Guilds as they create their own quests, and also feel free to create your own quests **AFTER clearing them with ME, please** so that the Guilds may compete against you in the same way.
Rules:
You may have up to 2 characters under your control
No God moding *God-Moding is the reason for the complicated class setup; I’m hoping that using the game-based class creation will keep everyone on a roughly equel footing. For those NOT using the game-style character class setup, DON’T GOD-MOD *
No killing other people’s characters without their permission *Killing creatures/NPCs you create is fine and encouraged *
Nothing from the Shivering Isles quest in this RPG. If you have a character or something connected to that quest that you feel could be part of this RPG, please clear it with me before posting it
If you are a Guild/Faction LEADER, the rules are simple: Create mini-quests for you Guild mates *Guild leaders ARE NOT required to clear with me each and every quest they wish to create. You have your position because I trust you to come up with fun and well thought out quests on your own* or join quests created by others. I also require from you detailed posts so that all understand your intentions. Other then that, your Guild is your own; I do not intend to interfere unless asked or a problem arises that requires my attention. I’m giving you near total freedom with hopes that this spurs diversity and added creativity in the RPG by not limiting it’s scope of play to whatever I have in mind. If at some point you wish to retire at leader of a Guild, PM me and we will discuss how it shall be done
If you are IN a Guild/Faction, follow the instructions of you Guild/Faction leader If you don’t like what they tell you to do, quit them and go another way. As stated above, the Guild leaders have near total control over their Guilds, and therefore have my permission to punish/banish disobedient Guild/Faction followers in any way they see fit.
If you are independent, have fun
ONLY ONE DAEDRIC QUEST ITEM/UNIQUE ITEM PER PLAYER, and that’s until they’re all gone. Some of those who joined this RPG before it was posted have reserved their item: Lord Revan has Boethia’s Goldbrand *yes, sorry Oblivion addicts, but Goldbrand is taken *, A_A has Umbra from the Clavicus Vile quest *Not really a Daedric item, I know, but unique; the mask of Clavicus Vile is still available for anybody who wants it,* while my Barbarian character has Hircine’s gift, the Savior’s Hide. The remaining Daedric/Unique items are still available, so get what you want before somebody else grabs it* mini-quest with the goal of acquiring one of these items is encouraged*
Everybody, Have Fun
*ok, end of stupid rules..........CHARACTER TIME *
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Character Sheet *this of course may be altered to fit your character*
NAME:
SPECIES AND GENDER:
AGE:
AFFILIATION/OCCUPATION: *if leader or in a Guild/Faction, note it here. If you are creating a custom Guild/Faction, give a detailed description of what it does and where it’s based; more then one base/hideout is fine*
CLASS:*It is helpful if you specify what your attributes/skills are even if you using a pre-created class from the game. Also, list up to three highest skills as your ‘Most Powerful’*ie “Most Powerful skills are Destruction, Blade, and Heavy Armor—other Major skills are.......etc.**
PHYSICAL ABILITIES: *describe your character’s preferred combat methods and any skills not available in the game*
MAGIC ABILITIES: *Give a general list of powers/spells. Listing exact spells from the game is not necessary*
WEAPONS:
ARMOR/APPEARANCE:
SHORT HISTORY/PERSONALITY:
Well, that’s it from me. I hope all enjoy. If there are ANY QUESTIONS, always feel free to PM me. For questions directed at a specific Guild/Faction, contact me or its leader
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*Now for my characters; feel free to use them as reference if you didn’t understand something above in the character creation process I outlined*
*My First Character
NAME: Drakus
SPECIES AND GENDER: Nord Male
AGE: 27
AFFILIATION/OCCUPATION: Leader of Clan Drakus, a Marauder-like clan. Will fight anybody who gets in their way, but they do have an honor code, like not killing the helpless and such *think my posts on Mando culture; live for war/battle and the honor gained from it* Home base is Belletor's Mine that has been connected with a tunnel to the buried fort Dasek Moore *both are located at the turn-off toward Kvatch*, but will often travel away from there and stay in the hiding places of other Marauders or bandits that they raid *though we will on occasion raid towns and caravans on the roads, hunting other Marauders and Bandits for their food and new weapons is what we do the most of*
CLASS: BattleMaster — ATTRIBUTES; Strength and Agility — MOST POWERFUL SKILLS; Blade, Blunt, Marksman — OTHER MAJOR SKILLS— Block, Hand-to-Hand, Armorer, and Destruction
PHYSICAL ABILITIES: Master of any weapon/killing machine; Brute force tactics with Blade or Blunt usually, but good enough at stealth to keep unseen with his bow, as well
MAGIC ABILITIES: Ignorant of most magic with the exception of Destruction, with his typical Nordic strength against Frost attacks as well as a full range of excellent Frost attack spells; also good with Shock spells; Knows a few healing spells, but only good enough to heal minor wounds or to keep himself moving until he can be cared for by a good healer
WEAPONS: Carries a HUGE black steel Claymore with a strong Ice enchantment strapped to his back; an Ebony bow with steel arrows also on his back ; a Daedric long sword strapped to his left side; two Steel War Axes in his belt, one like the standard in-game war-axe, the other a Viking style 'bearded' axe; and a large Bowie knife with a drain strength enchantment in his left boot *will post a picture later of the knife if I can*
ARMOR/APPEARANCE: http://cid-086a971ab6dab929.spaces.live … AB929!247/
Walking arsenal with all his weapons; Wears ‘Drakus’s War Helm,’ an Imperial Horseman’s helmet with a shield spell; Wears the Saviors Hide, the Daedric gift of Hircine, a leather vest with a strong resist magic enchantment; Wears Orcish armor gauntlets and boots, the Gauntlets with a strong strength enchantment; Uses a Orcish shield that is larger in diameter then normal versions and which has a large leather loop that he uses to sling it over back when both hands are needed for a task; Also wears a rough pair of huntsman’s pants
SHORT HISTORY/PERSONALITY: Was born a Berserker in the wild northern frontiers of Skyrim; was captured as an infant by Imperial Legionaries and sent to Cyrodiil as little more then a slave; worked as a blacksmith’s assistant for years in terrible conditions as a child; at the age of 14, killed his ‘family’ and escaped into the wilds; killed a marauder and took his weapons and armor, and thus beginning his life as a raider; now leads a small Clan of fellow ex-slaves and other similar fellows; Follows a code of conduct — no killing the helpless, kill with honor, *see my posts about my opinion of Mando culture/Spartan-like* Cold in behavior and manner to most.
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*My Second Character
NAME: Ralin Vahkure
SPECIES AND GENDER: Male Vampire; claims to those brave enough to ask his race before he was ‘turned’ that he was an Imperial, but he’s taller and has different features then most, leading some to think he may be something else..........
AGE: Unknown, but has been leading his Clan for several hundred years
AFFILIATION/OCCUPATION: Leads the Vampire faction ‘Crimson Moon Clan;’ One of the ruling Vampire Houses of Cyrodiil; Main base is in a Ayleid ruin buried under the city of Chorrol *not in-game, but created by me *so yes, creating your own bases/hideouts is fine ; accessible from the basement of the house for sale in Chorral *again, a mod by me for this RPG,* and from the Bandit hideout/mine Crumbling Mine (when the Bandits were nice enough to dig us a second way out of the city, we invited them to dinner ), an Ayleid ruin that is much nicer then most that are in-game — much more lighting, repairs to the structure, and so on;* and we have a secret base/sanctuary in the Add-On home of Deepscorn Hollow
CLASS: VampireLord: ATTRIBUTES: Strength, Intelligence — MOST POWERFUL SKILLS: Blade, Destruction, and Speechcraft; OTHER MAJOR SKILLS: Heavy Armor, Illusion, Conjuration, and Acrobatics
PHYSICAL ABILITIES: Ancient Vampire, with all the benefits that go with it *ie enhanced strength, speed, and willpower, with the full selection of Vampire powers— ability to detect heat from living creatures and Vampiric powers of seduction.* All put together, a very graceful and deadly opponent.
MAGIC ABILITIES: Very powerful With all forms of Destruction, especially Shock and Fire; Excellent at Chamaeleon and Invisibility spells; Can summon several Daedric beasts; has an above average ability to heal himself
WEAPONS: Ebony Longsword with a very powerful enchantment that combines the destructive powers of Ice and Shock; and a Fine Steel Dagger
ARMOR/APPEARANCE: http://cid-086a971ab6dab929.spaces.live … lideshow=0
Usually wears simple black robes and hood; When going into battle, he wears a Daedric helmet, Guantlets, and Grieves; with a Blade’s Cuirass *taken many years ago from an untold run-in with the Emperor’s guards* and Ebony Boots
SHORT HISTORY/PERSONALITY: Has been the leader of the ‘Crimson Moon Clan’ for longer then any other Vampire has been a member; Is a leader of high standing in the Vampire High Council; some tales that have filtered down through the Clan claim that he was never mortal, that he is not even of the mortal realm; Does not consider himself evil, will do anything for his Clan *Vampires; often at the expense of the mortal races, but includes the ‘removal’ of fellow Vampires if necessary, even members of his own Clan if he believes they are becoming a threat to the Clan’s anonymity/power;* Closely follows the dictate that Cyrodiilic Vampires should remain hidden and behind the scenes, and that they should never kill their pray unless necessary to preserve their secrecy; VERY manipulating of all those around him; A master of playing with others minds for his own ends; Can be flattering, diplomatic, or violently forceful whenever the situation calls for it