Topic: RPG - Supernatural: Vampire vs Werewolf
I was enjoying DracoÃ¢Â€Â™s Vampire Hunt RPG but it seems to have died unfortunately. So IÃ¢Â€Â™ve got a new suggestion. This one is another supernatural type RPG with a certain goal in mind.
LetÃ¢Â€Â™s pit the Vampires and Werewolves against each other once again but for clarityÃ¢Â€Â™s sake IÃ¢Â€Â™ll list their powers so everyone knows where they stand:
Elder Vampire: Has been a vampire for over 500 years. They can walk in daylight provided itÃ¢Â€Â™s a cloudy day. Has some control over their bloodlust. Can cloak themselves from human view by influencing their blood flow to slow it to the optical receptors. Have some resistance to garlic and holy water but not much.
Abilities: (Including Regular & Young Vampire abilities) Further heightened senses, can levitate and can influence the minds of young werewolves.
Regular Vampire: Has been a vampire for over 20 years. They cannot stand the sun, able to move in shadowed areas, such as indoor buildings. Have little control over their bloodlust. They are badly affected by garlic and holy water.
Abilities: (Including Young Vampire abilities) Able to leap extremely high, can scale brick walls easily and take large falls and land unscathed.
Young Vampire: Newly created vampire up to 19 years. Can only move around at night and are highly sensitive to garlic and holy water. Has an insatiable bloodlust.
Abilities: High speed running, fast healing and extremely strong. Also has heightened senses.
Elder Werewolf: Has been a werewolf for over 400 years. They can control when they want to change from human form to wolf form. They can change into human, partial wolf/human form or full wolf. Has some ability to influence the human mind, mainly to confuse them so they donÃ¢Â€Â™t know where an attack is coming from. Elders are generally Alphas of their pack and control the hunts. They can only be killed by more than three silver bullets.
Abilities: (Same abilities as Regular Werewolf, though desire to breed fades) Extremely rapid healing abilities, able to survive long term exposure to silver although it will make them weak.
Regular Werewolf: Has been a werewolf for over 50 years. Have some control over when they change, can however choose the form of full wolf or partial wolf/human. Has a very strong instinct to hunt and find a life mate. They can be killed with three silver bullets.
Abilities: (Including Young Werewolf abilities, except full moon change) Able to shield themselves from vampire mind attacks, able to heal more rapidly than Young Werewolves and are able to breed at this age. They are also extremely agile and able to leap extremely high.
Young Werewolf: Newly created werewolf up to 49 years. Have no control over when they change, can only change into full wolf form. Has very strong instinct to hunt and kill. Aging process slowed down by six fold and continues through life. They can be killed by three silver bullets or long term exposure to silver contacting their skin.
Abilities: Extremely highly developed sense of smell. Other senses are also heightened, more so than a young vampire. They are extremely strong, can rip appendages from sockets easily. Runs very fast and can only change under the full moon.
Set in the present, location shall be a fictional city of Murk Valley which is surrounded by dense forest. The Vampires and Werewolves have been enemies for centuries and regularly battle with each other. However both sides are losing many of their kind. Both sides think itÃ¢Â€Â™s the other however a more sinister force is behind it. Both species have until New YearÃ¢Â€Â™s Eve to figure out whatÃ¢Â€Â™s killing them or they will all perish.
The Enemy is a demon from Hell wanting the souls and power of all vampires and werewolves. Someone will need to pick up this role. He/She must have a weakness of some sort as he/she will need to be killed eventually.
We also need at least one Elder Vampire and one Elder Werewolf. The Elder Werewolf is likely to have an Elder mate also. Please limit the number of Elders as we need Regular and Young variations of both.
Slayers are optional also, but must be human or a half human hybrid.
1. You may create any character you want but follow the guide above. Clarify their name and species so others can follow their actions easily. I will be moderating.
2. You can kill characters you create but you can't kill other people's characters unless they say they have been killed in battle with you. However you can wound them.
3. You can have any weapon you want but you can only have what your character could physically carry - otherwise they wouldn't be able to move. Also it must be of this time. You can have newly developed weapons from your coven or pack.
4. Be consistent, eg if someone says they blew up a building, don't suddenly be assaulting it.
5. If you have sustained many wounds you will have to weaken and possibly be killed, healing factors can reduce this. If human you will need to seek medical help or you will die.
6. Follow the storyline, sure add a few twists and turns but allow others to see where you want to go so they can help you get there.
7. Have fun.
Name: Daphne Adams
Age: Regular Werewolf - 150
Appearance: Looks to be in her mid twenties. Is a brunette with striking blue eyes. Can be stunning if she wants to be. Usually wears black jeans, fitting t-shirt and a full length leather coat.
Weapons: Two hand guns, generally Glocks.
Personality: Loyal yet likes her own space from time to time. Has a good sense of humour and questions what's going on. She feels there is something more sinister going on.
It was like thousands of voices cried out for a sequel and were suddenly silenced...